﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace WindowsGame1
{
    class ReachPoint:Objeto2D
    {
        public ReachPoint(Vector2 posicao, Color cor, Texture2D textura):base(posicao,cor,textura)
        {
        }

    }
}
